| Manufacturer |
Gamewright
|
| Year |
2001
|
| Designer |
Stefan Dorra
|
|

|
A welcome reissue of Land
Unter from Gamewright. Save your sheep from the rising tides in this
unique blind bidding game.
Jump to my opinions
Background
Blind bidding games turn many people off for the
chaos they inherently
have. Turn the Tide is unique, in that players don't have identical
cards to bid, (as in Raj), but after the cards are dealt out, each
player will get to play each hand of cards, not just their own. Turn
the Tide is a remake of Land Unter, which is in fact a retheming of Zuk
Kuckuck.
The Gameplay
Turn the Tide consists of two decks of cards. The
first deck is numbered 1 through
60. Each card shows either a full or half life preserver on it. After
the players receive their hands, the number of life preservers in each
hand are counted, (fractions rounded down), and each player is given
than number of life preserver tokens.
The second deck
consists of tide cards, numberd 1-12???, showing a lighthouse and sheep
in various levels of drowning. Two cards are turned up, and each player
secretly selects one of the cards in their hand. The cards are revealed
simultaneously, and the highest card takes the lower of the two tide
cards, while the lowest player takes the higher of the two tide cards.
Tide cards are placed in a pile in front of each player, covering up
any previous tide cards that a player had taken. The player or players
with the highest valued tide card must discard one of their life
preservers. If a player has no life preservers left, and is forced to
lose another one, that player is out for the rest of the round. Once
all of the tide deck has been gone through, each player scores the
number of life preservers they have left, with a bonus for not being
knocked out of a round. The life preservers are discarded, the tide
cards are then picked up and shuffled, and each player then passes
their hand to the left. Each player then gets the preservers due that
hand, and a new round is played.
The Scoring
Once each player has
had a chance to play each hand, the person who scored the most life
preservers is the winner.
Why this game is so great
There are a couple of things that make
this game so interesting. The first is the fact that it's not always
obvious what makes a good hand or a bad one. Certainly a hand of all
high cards would be pretty safe, as you could always win every hand,
and always take the lower of the two tide cards. Unless two 11s came
up, in which case, you'd lose a preserver. Also, the better hands have
far fewer life preservers on them, making a two preserver hand a bit
more challenging to play well, as there is far less margin for error.
And all it takes is a bad sequence of tide cards to leave you losing
several rounds in a row. Getting rid of a high tide card can be more
difficult than it would appear, as you have to either win a card play,
or lose one that has a lower high card than someone else's high tide
card already on the table. And as each player gets a chance to play
each hand, no one can complain about getting a bad hand. Also, the
cards and components of the game are top notch, with a sturdy box,
thick life preserver tokens, and scoring pad.
Why others don't agree
I certainly don't
think the game is perfect, as there are a few minor flaws. The
first flaw is that with 4 or five players, it can overstay its welcome,
running a bit long for a blind bidding game. The second flaw is that on
the first hand, no one knows what cards the other players have, while
as the game progresses, everyone will know where the 60 is, This is
easily remedied by having the players all show their hands before the
first round. The final flaw is that in spite of the fact that each
player will play each hand, the way the Tide cards come out has a far
greater impact on how a hand will play than the hand itself. So even
though it looks as though the luck of the draw has been mitigated, it
hasn't really. Its just been moved from the cards you are dealt to the
tide cards that come up. Still for everyone but the blind bidding
haters, its low price makes it worth picking up.
Recap
| Strategy: |
3
|
| Complexity: |
3
|
| Fun: |
7
|
| Overall: |
6
|
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about Turn the Tide now at Funagain
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